Talents

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Characters earn a talent point at level 10 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using 'Rebirth' at maximum level does reset your stat points but not your talent points.

Short Sword

falchion.gif Provides the following bonuses when using short sword
1-25% Chance of granting you a Critical Point on a successful hit (scales with skill %)
Criticals earned like this can only be used by short swords.
15% damage
Passive stats(all weapons):
Criticals regen 2 times faster
+8% chance to Crush (deals extra damage)
Increased combo damage (+1,+3,+5)
-5% Defense Ratio

Long Sword

Giantsword.gif Provides the following bonuses when using long swords:
Dash speed +42%
+15% damage
Passive stats(all weapons):
+5% Crush Chance (deals bonus damage)
+5% Crush Damage
+5% Physical hit ratio

Fencing

sabre.gif Provides the following bonuses when using fencing weapons:
Attacks hit 2 additional nearby target for 75% damage
Criticals hit 3 additional nearby targets for 75% damage
Can cast spells while shield equipped
Shield skill halved.
+15% damage
Passive stats(all weapons):
+8% Magical hit ratio
+8% Physical hit ratio
-5% Defense Ratio

Axe

battleaxe.gif Provides the following bonuses when using axes:
Attacks cleave to two nearby units for 33% damage
+15% damage
Passive stats(all weapons):
+15% chance to Crush (deals extra damage)
+10% Crush damage

Hammer

Battlehammer.gif Provides the following bonuses when using Hammers:
Physical absorption on target's armor is reduced proportional to endurance left on armor
Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs
+15% damage
Passive stats(all weapons):
Physical attacks ignore 8% of Physical Abs.
Reduce target armor endurance by 0.35% per hit (doubled with crit).
+6% Physical damage

Archery

Dbow.gif Provides the following bonuses when using bows:
75% chance to pierce units on their way to their target
75% chance to hit a single unit each sideways for each tile
50% chance to hit the monsters twice
50% chance to not use an arrow when attacking.
+5% stun ratio
+15% base damage
Passive stats(all weapons):
+5% Physical hit ratio

Earth

necklaceofearthelemental.png Provides the following bonuses when using Earth magic:
Drains stamina.
+10% damage
Exclusive spells(learnt with talent):
Earth Shock Wave (190 Int)
Passive stats:
+8% Earth absorption
-8% Fire Absorption

Lightning

necklaceofairelemental.gif Provides the following bonuses when using Lightning magic:
Cast +20% faster
Cast recovery speed reduced by 40%
+10% damage
Exclusive spells (learnt with talent):
Fury of Thor (182 Int)
Bonus to other elements:
Cast +10% faster
Cast recovery speed reduced by 25%
Passive stats:
+8% Lightning absorption
-8% Earth Absorption

Fire

necklaceofefreet.gif Provides the following bonuses when using Fire magic:
Burns enemies, stacking up to 3 times
Spells reduce 20% of target's Fire and Magical Absorption
+10% damage
Exclusive spells (learnt with talent)
Hellfire (200 Int)
Bonus to other elements and mobs
Spells Reduce 15% of target's Element and Magical Abs.
Passive stats:
+10% chance to Crush (deals extra damage)
+4% crush damage
+8% magic crush damage
+8% Fire absorption
-8% Ice Absorption

Ice

necklaceoficeelemental.gif Provides the following bonuses when using Ice magic:
Freezes enemies
+10% damage
+12% base damage on frozen targets
+5% Magic hit ratio
Exclusive spells (learnt with talent)
Blizzard (195 Int)
Passive stats:
+5% Magical hit ratio
+8% Ice absorption
-8% Lightning Absorption

Holy

Klonessneck.gif Provides the following bonuses when using Holy magic:
Replaces Hunger with Faith
Healing spells overheal, granting a shield up to 20% of Max HP
+100% health with healing spells
+100% stamina with stamina recovery spells
Exclusive spells (learned with talent):
Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)
Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)
Meditation (30% max MP recovery +15% on next regen + 66 heal, 20% max MP cost, 40 Int)
Provides the following passive stats:
Activation cooldown reduced by 25%
Increased Paralize duration by 5s(1s for Tier 7+ mobs)

Poison

necklaceofmedusa.gif Provides the following passive stats:
Poison deals additional damage based on unit's current health
25% Chance to tick poison on hit
+10% Poison resistance
+25% change to reduce Paralyzed duration by 1 second when hit

Tank

towershield.gif Provides the following passive stats:
Increase aggro on monsters
+15 Vitality
+1 Vitality every 20 levels
+30% HP Recovery
+25% chance to reduce Paralyzed duration by 1 second when hit
-8% chance of being stunned by physical attacks
+7% Physical Absorption when directly facing your opponent with a shield
+7% Magical Absorption when directly facing your opponent with a shield

Xelima

Xelimaneck.gif Provides the following passive stats:
+25% chance to crush(deals extra damage

+15% Crush damage
+8% physical damage
+12% magical damage
+15 Hit Ratio
Cast +0.05% faster per 1 Mag
Cast recovery speed reduced by 0.1% per 1 Mag

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-20% Max HP

-20% HP Recovery
-25% HP from Health Potions
-8% Defence Ratio
-8% Magic Resistance

Merien

Merienneck.gif Provides the following passive stats:
Increased attack speed

Cast +0.1% faster per 1 Mag
Cast recovery speed reduced by 0.2% per 1 Mag
Activation cooldowns reduced by 25%
+15 Strength
+15 Magic

-----------
-15% Magical damage penalty

-10% Physical damage penalty

Exclusive spells (learned with talent):
Transfer Criticals

Example Builds

Fencing - Poison

The budget start. This build uses Sabres, Blood Rapier and Excalibur (and in the end Kloness Esterk). Its really good to kill Frogs, Hellhounds and Rudolphs to farm frags efficiently due to the splash damage on the Fencing weapons and the High Damage on the Excalibur. Also due to its high Vit and HP is quite resilient.

The stats are: 104 STR, 147 DEX, 36 INT, 10 MAG, 180 VIT and 10 LUK.

With a week on frogs you will have enough Frags and Shards to get an Excalibur, an HR60 Neck, a PD40 HR Excellent Sabre (if no one drops for you), a Ring Of Dragon Power, an Efreet Neck, and a HP set of around 42% on each piece. Then this build can lose itself on Garden killing Unicorns or on D4 killing Demons. Due to the splash damage, this build excels at killing on Garden.


Long Sword - Archery

The all-rounder. This is also a sort of budget build but with an expensive endgame. This build uses Blood Sword and Elemental Bow (and in the end Dark-Elf Bow). This is a solid budget all-rounder build. In the beginning you will have to focus on Cyclops to farm your basic gear and Frags. And once you get your basic weapons and necklace you will be fairly decent at doing PvP and PvE. With Elemental Bow you will be a hunting beast, capable of killing Demons/Gargoyles/Ettins/Werewolves/Ogres with surprising ease. And on PvP, your Blood Sword will eat through the enemies DR sets!

The Stats are; 150 STR, 170 DEX, 62 INT, 15 MAG, 80 VIT and 10 LUK.

Within 2 weeks on Cyclops you will be able to afford to get your Blood Sword, Elemental Bow, HR60 Neck, Ring Of Dragon Power, a HP 42+ set, a Haste Manual, a MS20 CP HR, and a start of a basic MA set. With this gear You won't feel bad on Guild Hunts, because Elemental Bow deals massive damage to mobs and to Defense Shielded Enemies, and the Blood Sword deals massive Damage on PvP, while having a really good Hit Ratio.

Never forget to carry a Direction Bow, because that will be your main tool on Mass PvP.