Talents

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Revision as of 18:26, 12 February 2020 by 200.114.188.240 (talk) (→‎Holy)
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Characters earn a talent point at level 10 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using 'Rebirth' at maximum level does reset your stat points but not your talent points.

Short Sword

Shortsword.gif Provides the following bonuses when using short sword
1-25% Chance of granting you a Critical Point on a successful hit (scales with skill %)
Criticals earned like this can only be used by short swords.
15% damage
Passive stats(all weapons):
Criticals regen 2 times faster
+8% chance to Crush (deals extra damage)
Increased combo damage (+1,+3,+5)

Long Sword

Giantsword.gif Provides the following bonuses when using long swords:
Dash speed +42%
+15% damage
Passive stats(all weapons):
+5% Crush Chance (deals bonus damage)
+5% Crush Damage
+5% Physical hit ratio

Fencing

Esterk.gif Provides the following bonuses when using fencing weapons:
Attacks hit 2 additional nearby target for 75% damage
Criticals hit 3 additional nearby targets for 75% damage
Can cast spells while shield equipped
Shield skill halved.
+15% damage
Passive stats(all weapons):
+8% Magical hit ratio
+8% Physical hit ratio
-5% Defense Ratio

Axe

Battleaxe.gif Provides the following bonuses when using axes:
Attacks cleave to two nearby units for 33% damage
+15% damage
Passive stats(all weapons):
+15% chance to Crush (deals extra damage)
+10% Crush damage

Hammer

Battlehammer.gif Provides the following bonuses when using Hammers:
Physical absorption on target's armor is reduced proportional to endurance left on armor
Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs
+15% damage
Passive stats(all weapons):
Physical attacks ignore 8% of Physical Abs.
Reduce target armor endurance by 0.35% per hit (doubled with crit).
+6% Physical damage

Archery

Dbow.gif Provides the following bonuses when using bows:
75% chance to pierce units on their way to their target
75% chance to hit a single unit each sideways for each tile
50% chance to hit the monsters twice
50% chance to not use an arrow when attacking.
+5% stun ratio
+15% base damage
Passive stats(all weapons):
+5% Physical hit ratio

Earth

ringoftheavadon.gif Provides the following bonuses when using Earth magic:
Drains stamina.
+10% damage
Exclusive spells(learnt with talent):
Earth Shock Wave (190 Int)
Passive stats:
+8% Earth absorption
-8% Fire Absorption

Lightning

necklacelightprotection.gif Provides the following bonuses when using Lightning magic:
Cast +20% faster
Cast recovery speed reduced by 40%
+10% damage
Exclusive spells (learnt with talent):
Fury of Thor (182 Int)
Bonus to other elements:
Cast +10% faster
Cast recovery speed reduced by 25%
Passive stats:
+8% Lightning absorption
-8% Earth Absorption

Fire

ringxelimared.gif Provides the following bonuses when using Fire magic:
Burns enemies, stacking up to 3 times
Spells reduce 20% of target's Fire and Magical Absorption
+10% damage
Exclusive spells (learnt with talent)
Hellfire (200 Int)
Bonus to other elements and mobs
Spells Reduce 15% of target's Element and Magical Abs.
Passive stats:
+10% chance to Crush (deals extra damage)
+4% crush damage
+8% magic crush damage
+8% Fire absorption
-8% Ice Absorption

Ice

ringofarchmage.gif Provides the following bonuses when using Ice magic:
Freezes enemies
+10% damage
+5% Magic hit ratio
Exclusive spells (learnt with talent)
Blizzard (195 Int)
Passive stats:
+5% Magical hit ratio
+8% Ice absorption
-8% Lightning Absorption

Holy

ringwizards.gif Provides the following bonuses when using Holy magic:
Replaces Hunger with Faith
Healing spells overheal, granting a shield up to 20% of Max HP
+100% health with healing spells
+100% stamina with stamina recovery spells
Exclusive spells (learned with talent):
Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)
Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)
Meditation (30% max MP recovery +15% on next regen + 66 heal, 20% max MP cost, 40 Int)
Provides the following passive stats: Activation cooldown reduced by 25%
Increased Paralize duration by 5s(1s for Tier 7+ mobs)

Poison

swordmedusa.gif Provides the following passive stats:
Poison deals additional damage based on unit's current health
25% Chance to tick poison on hit
+10% Poison resistance
+25% change to reduce Paralyzed duration by 1 secound when hit

Tank

shieldlarge.gif Provides the following passive stats:
Increase aggro on monsters
+15 Vitality
+1 Vitality every 20 levels
+30% HP Recovery
+25% chance to reduce Paralyzed duration by 1 second when hit
-8% chance of being stunned by physical attacks
+7% Physical Absorption when directly facing your opponent with a shield
+7% Magical Absorption when directly facing your opponent with a shield

Xelima

axexelima.gif Provides the following passive stats:
+25% chance to crush(deals extra damage
+15% Crush damage
+8% physical damage
+8% magical damage
+30 Hit Ratio
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-25% Max HP
-25% HP Recovery
-25% HP from Health Potions
-8% Defence Ratio
-8% Magic Resistance

Merien

shieldmerien.gif Provides the following passive stats:
Increased attack speed
Dash Speed +21%
Cast +15% faster
Cast recovery speed reduced by 35%
Activation cooldowns reduced by 50%
+15 Strength
+15 Magic
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-15% Damage dealt to enemies (Physical and magical)
Exclusive spells (learned with talent):
Transfer Criticals