Difference between revisions of "Talents"

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='''Axe'''=
 
='''Axe'''=
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|rowspan="10"|https://www.helbreath.net/img/Battleaxe.gif
 
|rowspan="10"|https://www.helbreath.net/img/Battleaxe.gif
|'''Provides the following bonuses when using axes''':<br />Attacks cleave to two nearby units for '''33%''' damage<br />'''+15%''' damage<br /> <br />'''Passive stats(all weapons):'''<br />'''+15%''' chance to Crush (deals extra damage)<br />'''+10%''' Crush damage
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!Provides the following bonuses when using axes:
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|Attacks cleave to two nearby units for '''33%''' damage<br />'''+15%''' damage
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!Passive stats(all weapons):
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|'''+15%''' chance to Crush (deals extra damage)<br />'''+10%''' Crush damage
 
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Revision as of 02:20, 10 November 2019

Characters earn a talent point at level 10 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop. Using 'Rebirth' at maximum level does reset your stat points but not your talent points.

Short Sword

Shortsword.gif Provides the following bonuses when using short sword
1-25% Chance of granting you a Critical Point on a successful hit (scales with skill %)
Criticals earned like this can only be used by short swords.
15% damage
Passive stats(all weapons):
Criticals regen 2 times faster
+8% chance to Crush (deals extra damage)
Increased combo damage (+1,+3,+5)

Long Sword

Giantsword.gif Provides the following bonuses when using long swords:
Dash speed +42%
+15% damage
Passive stats(all weapons):
+5% Crush Chance (deals bonus damage)
+5% Crush Damage
+5% Physical hit ratio

Fencing

Esterk.gif Provides the following bonuses when using fencing weapons:
Attacks hit 2 additional nearby target for 75% damage
Criticals hit 3 additional nearby targets for 75% damage
Can cast spells while shield equipped
Shield skill halved.
+15% damage
Passive stats(all weapons):
+8% Magical hit ratio
+8% Physical hit ratio
-5% Defense Ratio

Axe

Battleaxe.gif Provides the following bonuses when using axes:
Attacks cleave to two nearby units for 33% damage
+15% damage
Passive stats(all weapons):
+15% chance to Crush (deals extra damage)
+10% Crush damage

Hammer

Battlehammer.gif Provides the following bonuses when using Hammers:
Physical absorption on target's armor is reduced proportional to endurance left on armor
Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs
+15% damage

Passive stats(all weapons):
Physical attacks ignore 8% of Physical Abs.
Reduce target armor endurance by 0.35% per hit (doubled with crit).
+6% Physical damage

Archery

Dbow.gif Provides the following bonuses when using bows:
75% chance to pierce units on their way to their target
75% chance to hit a single unit each sideways for each tile
50% chance to hit the monsters twice
50% chance to not use an arrow when attacking.
+5% stun ratio
+15% damage

Passive stats(all weapons):
+5% Physical hit ratio

Earth

ringoftheavadon.gif Provides the following bonuses when using Earth magic:
Drains stamina.
+10% damage

Exclusive spells(learnt with talent):
Earth Shock Wave (190 Int)

Passive stats::
+8% Earth absorption
-8% Fire Absorption

Lightning

necklacelightprotection.gif Provides the following bonuses when using Lightning magic:
Cast +22% faster
Cast recovery speed reduced by 40%
+10% damage

Exclusive spells (learnt with talent):
Fury of Thor (182 Int)

Bonus to other elements:
Cast +14% faster
Cast recovery speed reduced by 40%

Passive stats:
+8% Lightning absorption
-8% Earth Absorption

Fire

ringxelimared.gif Provides the following bonuses when using Fire magic:
Burns enemies, stacking up to 3 times
Spells reduce 20% of target's Fire and Magical Absorption
+10% damage

Exclusive spells (learnt with talent)
Hellfire (200 Int)

Bonus to other elements and mobs
Spells Reduce 15% of target's Element and Magical Abs.

Passive stats:
+10% chance to Crush (deals extra damage)
+15% crush damage
+8% Fire absorption
-8% Ice Absorption

Ice

ringofarchmage.gif Provides the following bonuses when using Ice magic:
Freezes enemies
+10% damage
+5% Magic hit ratio

Exclusive spells (learnt with talent)
Blizzard (195 Int)

Passive stats:
+5% Magical hit ratio
+8% Ice absorption
-8% Lightning Absorption

Holy

ringwizards.gif Provides the following bonuses when using Holy magic:
Replaces Hunger with Faith
Healing spells overheal, granting a shield up to 20% of Max HP
+100% health with healing spells
+100% stamina with stamina recovery spells

Exclusive spells (learned with talent):
Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)
Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)
Meditation (28% max MP recovery, 20% max MP cost, 40 Int)

Poison

swordmedusa.gif Provides the following passive stats:
Poison deals additional damage based on unit's current health
25% Chance to tick poison on hit
+10% Poison resistance
+25% change to reduce Paralyzed duration by 1 secound when hit

Tank

shieldlarge.gif Provides the following passive stats:
Increase aggro on monsters
+15 Vitality
+1 Vitality every 20 levels
+30% HP Recovery
+25% chance to reduce Paralyzed duration by 1 second when hit
-8% chance of being stunned by physical attacks
+7% Physical Absorption when directly facing your opponent with a shield
+7% Magical Absorption when directly facing your opponent with a shield

Xelima

axexelima.gif Provides the following passive stats:
+25% chance to crush(deals extra damage
+15% Crush damage
+8% physical damage
+8% magical damage
+30 Hit Ratio

-25% Max HP
-25% HP Recovery
-25% HP from Health Potions
-8% Defence Ratio
-8% Magic Resistance

Merien

shieldmerien.gif Provides the following passive stats:
Increased attack speed
Dash Speed +21%
Cast +15% faster
Cast recovery speed reduced by 35%
Activation cooldowns reduced by 50%
+15 Strength
+15 Magic

-15% Damage dealt to enemies (Physical and magical)

Exclusive spells (learned with talent):
Transfer Criticals