Difference between revisions of "Talents"

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='''Poison'''=
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=<span style="color:#00EE00"> '''Poison'''=
  
 
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|rowspan="10"|[[File:skull.gif|caption]]
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|rowspan="10"|https://s31.postimg.org/bae7oq5u3/poison.gif
|'''Provides the following passive stats''':<br />Poison deals additional damage based on unit's current health<br />15% change to trigger poison on hit<br />+10% Poison resistance<br />+25% change to reduce Paralyzing dutarion by 1 secounds when hit||[[File:skull.gif|caption]]
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|'''Provides the following passive stats:'''<br />Poison deals additional damage based on unit's current health<br />'''15%''' change to poison on hit<br />'''+10%''' Poison resistance<br />'''+25%''' change to reduce Paralyzed duration by '''1''' secound when hit||https://s31.postimg.org/bae7oq5u3/poison.gif
 
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='''Tank'''=
 
='''Tank'''=

Revision as of 03:48, 17 June 2016

Main_Page Commands and Hotkeys Gameplay Items Spells Talents Monsters and drops Maps Events


Characters earn a talent at levels: 10, 50

Short Sword

image003.jpg Provides the following bonuses when using short sword:
1-25%Change of granting you a Critical Point on a successful hit (scales with skill %)
Criticals earned like this can only be used by short swords.
15% damage

Passive stats(all weapons):
Criticals regen 2 times faster
+8% chance to Crush (deals extra damage)
Increased combo damage (+1,+2,+2)
image003.jpg

Long Sword

image026.jpg Provides the following bonuses when using long swords:
Dash speed +42%
+15% damage

Passive stats(all weapons):
+5% chance to Crush (deals extra damage)
+5% Physical hit ratio
image026.jpg

Fencing

image004.jpg Provides the following bonuses when using fencing weapons:
Attacks hit 1 additional nearby target for 50% damage
Criticals hit 2 additional nearby targets for 50% damage
Can cast spells with shield equipped
+15% damage

Passive stats(all weapons):
+5% Magical hit ratio
+8% Physical hit ratio
image004.jpg

Axe

image003.jpg Provides the following bonuses when using axes:
Attacks cleave to two nearby units for 33% damage
+5% Crush damage
+15% damage

Passive stats(all weapons):
+15% chance to Crush (deals extra damage)
+5%Crush damage
image003.jpg

Hammer

image043.jpg Provides the following bonuses when using hammers:
Reduces Physical Abs of your target by 7% on every hit
Reduces Defence Ration of your targets by 3% on every hit
These two effects decay over time
+15% damage

Passive stats(all weapons):
+4% physical damage
Physical attacks ignore +5% of Physical Absorbtion.
image043.jpg

Archery

image017.jpg Provides the following bonuses when using bows:
75% change to pierce units on their way to their target
50% chance to hit the monsters twice
+15% damage

Passive stats(all weapons):
+5% Physical hit ratio
image017.jpg

Earth

giphy.gif Provides the following bonuses when using Earth magic:
Spells reduce 40% of target's earth and magical Absorbtion.
+25% damage

Exclusive spells(learnt with talent):
Earth Shock Wave

Bonus to other elements:
Spells reduce 15% of target's Elemental and Magical Absorbtion.

Passive stats::
+10% chance to Crush (deals extra damage)
+5% Earth absorption
-5% Fire Absorption
giphy.gif

Lightning

lightning.gif Provides the following bonuses when using Lightning magic:
Cast +15% faster
Cast recovery speed reduced by 25%
+25% damage

Exclusive spells (learnt with talent):
Fury of Thor

Bonus to other elements:
Cast +8% faster
Cast recovery speed reduced by 10%

Passive stats:
+5% Lightning absorption
-5% Earth Absorption
lightning.gif

Fire

fire.gif Provides the following bonuses when using Fire magic:
Burns enemies, stacking up to 3 times
+25% damage

Exclusive spells (learnt with talent)
Hellfire

Passive stats:
+10% chance to Crush (deals extra damage)
+5% Fire absorption
-5% Ice Absorption
fire.gif

Ice

blizz.gif Provides the following bonuses when using Ice magic:
Freezes enemies
+25% damage

Exclusive spells (learnt with talent)
Blizzard

Passive stats:
+6% Magical hit ratio
+5% Ice absorption
-5% Lightning Absorption
blizz.gif

Holy

holy.gif Provides the following bonuses when using Holy magic:
+100% health with healing spells

Exclusive spells (learnt with talent):
Chain Heal (heals 3 connected targets)
Meditation (25% max MP recovery,20% max MP cost)
holy.gif

Poison

poison.gif Provides the following passive stats:
Poison deals additional damage based on unit's current health
15% change to poison on hit
+10% Poison resistance
+25% change to reduce Paralyzed duration by 1 secound when hit
poison.gif

Tank