Difference between revisions of "Talents"

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|rowspan="10"|https://s31.postimg.org/6n3k9kgcb/image004.jpg
|'''Provides the following bonuses when using fencing weapons''':<br />Attacks hit '''1''' additional nearby target for '''50%''' damage<br />Criticals hit '''2''' additional nearby targets for '''50%''' damage<br />Can cast spells with shield equipped<br />'''+15%''' damage<br /><br />'''Passive stats(all weapons):'''<br />'''+5%''' Magical hit ratio<br />'''+8%''' Physical hit ratio||https://s32.postimg.org/wz5cax585/image019.jpg
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|'''Provides the following bonuses when using fencing weapons''':<br />Attacks hit '''1''' additional nearby target for '''50%''' damage<br />Criticals hit '''2''' additional nearby targets for '''50%''' damage<br />Can cast spells with shield equipped<br />'''+15%''' damage<br /><br />'''Passive stats(all weapons):'''<br />'''+5%''' Magical hit ratio<br />'''+8%''' Physical hit ratio||https://s31.postimg.org/6n3k9kgcb/image004.jpg
 
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Revision as of 01:46, 17 June 2016

Main_Page Commands and Hotkeys Gameplay Items Spells Talents Monsters and drops Maps Events


Characters earn a talent at levels: 10, 50

Short Sword

image003.jpg Provides the following bonuses when using short sword:
1-25%Change of granting you a Critical Point on a successful hit (scales with skill %)
Criticals earned like this can only be used by short swords.
15% damage

Passive stats(all weapons):
Criticals regen 2 times faster
+8% chance to Crush (deals extra damage)
Increased combo damage (+1,+2,+2)
image003.jpg

Long Sword

image015.jpg Provides the following bonuses when using long swords:
Dash speed +42%
+15% damage

Passive stats(all weapons):
+5% chance to Crush (deals extra damage)
+5% Physical hit ratio
image015.jpg

Fencing

image004.jpg Provides the following bonuses when using fencing weapons:
Attacks hit 1 additional nearby target for 50% damage
Criticals hit 2 additional nearby targets for 50% damage
Can cast spells with shield equipped
+15% damage

Passive stats(all weapons):
+5% Magical hit ratio
+8% Physical hit ratio
image004.jpg

Axe

image003.jpg Provides the following bonuses when using axes:
Attacks cleave to two nearby units for 33% damage
+5% Crush damage
+15% damage

Passive stats(all weapons):
+15% chance to Crush (deals extra damage)
+5%Crush damage
image003.jpg

Hammer

caption Provides the following bonuses when using hammers:
Reduces Physical Abs of your target by 8% on every hit
Reduces Defence Ration of your target by 3% on every hit
These two effects decay over time

+100% damage bonus from strengh
Critical damage +75%
Dash towards target by pressing Ctrl (requires 100% skill)
caption

Archery

caption Provides the following bonuses when using bows:
75% change to pierce units on way to their target
50% change to hit the mobs twice

+100% damage bonus from strengh
Critical damage +75%
caption

Earth

caption Provides the following bonuses when using Earth magic:
Drain Stamina
+25% damage

Exclusive spells
Earth Shock Wave

Passive stats:
+5% Earth absorption
-5% Fire Absorption
Enables dash on wands
caption

Lightning

caption Provides the following bonuses when using Lightning magic:
Cast +14% faster
+25% damage

Exclusive spells
Fury of Thor

Passive stats:
+5% Lightning absorption
-5% Earth Absorption
Enables dash on wands
caption

Fire

caption Provides the following bonuses when using Fire magic:
Burns enemies, stacking up to 3 times
+25% damage

Exclusive spells
Hellfire

Passive stats:
+5% Fire absorption
-5% Ice Absorption
Enables dash on wands
caption

Ice

Holy

caption Provides the following bonuses when using Holy magic:
+100% health with healing spells

Exclusive spells
Chain Heal

Passive stats:
+5% Magical absorption
Enables dash on wands
caption

Poison

caption Provides the following passive stats:
Poison deals additional damage based on unit's current health
15% change to trigger poison on hit
+10% Poison resistance
+25% change to reduce Paralyzing dutarion by 1 secounds when hit
caption

Tank