Editing Spells
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* Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm. Monsters killed by them also do not give experience (done to make AFK hunting harder). | * Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm. Monsters killed by them also do not give experience (done to make AFK hunting harder). | ||
* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself. | * You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself. | ||
− | * Benefitial spells such as Defense Shield | + | * Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies. |
− | * | + | * Casting a benefitial spell on target that has the same spell active will not reset the spell's duration. |
− | + | * Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield). | |
* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it. | * Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it. | ||
− | === | + | === Damage over time === |
* '''Burn''' - Is now a stunning hit, these hits ignore all MA. | * '''Burn''' - Is now a stunning hit, these hits ignore all MA. | ||
* '''Poison''' - Will give an EK, if opponent dies in safe zone. After poison deals damage 3 times (?), there is a chance after every poison tick to resist it. Poisoned target can't be poisoned again until the poison is removed. | * '''Poison''' - Will give an EK, if opponent dies in safe zone. After poison deals damage 3 times (?), there is a chance after every poison tick to resist it. Poisoned target can't be poisoned again until the poison is removed. | ||
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Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br> | Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br> | ||
Summoned creature is always without any modifiers (wild, poisonous etc.). It won't ever attack you, it can be healed but it can also be damaged by spells even with Safe Mode on.<br> | Summoned creature is always without any modifiers (wild, poisonous etc.). It won't ever attack you, it can be healed but it can also be damaged by spells even with Safe Mode on.<br> | ||
− | You can have only | + | You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col"| Magic Skill % | ! scope="col"| Magic Skill % | ||
− | ! scope="col"| Possible Creature Summons | + | ! scope="col"| Possible Creature Summons (needs testing) |
− | |||
|- | |- | ||
− | |style="text-align: center;"| '''10''' || Slime | + | |style="text-align: center;"| '''10''' || Slime |
|- | |- | ||
− | |style="text-align: center;"| '''20''' || Slime, Giant Ant | + | |style="text-align: center;"| '''20''' || Slime, Giant Ant |
|- | |- | ||
− | |style="text-align: center;"| '''30''' || Slime, Giant Ant, Snake | + | |style="text-align: center;"| '''30''' || Slime, Giant Ant, Snake |
|- | |- | ||
− | |style="text-align: center;"| '''40''' || Giant Ant, Snake, Orc | + | |style="text-align: center;"| '''40''' || Giant Ant, Snake, Orc |
|- | |- | ||
− | |style="text-align: center;"| '''50''' || Giant Ant, Snake, Orc, Skeleton | + | |style="text-align: center;"| '''50''' || Giant Ant, Snake, Orc, Skeleton |
|- | |- | ||
− | |style="text-align: center;"| '''60''' || Snake, Orc, Skeleton, Clay Golem | + | |style="text-align: center;"| '''60''' || Snake, Orc, Skeleton, Clay Golem |
|- | |- | ||
− | |style="text-align: center;"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem | + | |style="text-align: center;"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem |
|- | |- | ||
− | |style="text-align: center;"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage | + | |style="text-align: center;"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage |
|- | |- | ||
− | |style="text-align: center;"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound | + | |style="text-align: center;"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound |
|- | |- | ||
− | |style="text-align: center;"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops | + | |style="text-align: center;"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops |
|} | |} | ||
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=Elements= | =Elements= | ||
− | Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span> | + | Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span>. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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|- | |- | ||
|| '''Meditation''' | || '''Meditation''' | ||
− | |40||20% max MP||N/A||<div style="text-align: left;">Target regenerates 30% of their MP, gets 15% to their next natural MP regeneration and heals 66 of their HP.</div>||1x1||Holy talent | + | |40||20% max MP||N/A||<div style="text-align: left;">Target regenerates 30% of their MP, gets 15% to their next natural MP regeneration and heals 66 of their HP.</div>||1x1||Holy talent |
|- | |- | ||
|| '''Transfer Criticals''' | || '''Transfer Criticals''' | ||
− | |10||35||N/A||<div style="text-align: left;">Transfers stored criticals to target player.</div>||1x1||Merien talent | + | |10||35||N/A||<div style="text-align: left;">Transfers your stored criticals to target player.</div>||1x1||Merien talent |
|- | |- | ||
|| '''Divine Touch''' | || '''Divine Touch''' | ||
− | |20||15% max MP + 100% Faith||N/A||<div style="text-align: left;">2 hits to target and to 2 hits to area of X damage where X is level (?).</div>||3x3||Holy talent | + | |20||15% max MP + 100% Faith||N/A||<div style="text-align: left;">2 hits to target and to 2 hits to area of X damage where X is your level (?).</div>||3x3||Holy talent |
|} | |} | ||
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|- | |- | ||
|| '''Cancellation''' | || '''Cancellation''' | ||
− | |135||835||N/A||<div style="text-align: left;"> | + | |135||835||N/A||<div style="text-align: left;">Deactives Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). Has 60 second cooldown (starts from pre-cast) 20% chance of pre-casting costing 1 charge (?).</div>||1x1||Wand |
|- | |- | ||
|| '''Illusion Movement''' | || '''Illusion Movement''' | ||
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|- | |- | ||
|| '''Ressurection''' | || '''Ressurection''' | ||
− | | | + | |0||200||N/A||Ressurects targeted dead player with half their HP (?).||1x1||Wand |
|- | |- | ||
|| '''Mass Illusion Movement''' | || '''Mass Illusion Movement''' | ||
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|- | |- | ||
|| '''Earth Shock Wave''' | || '''Earth Shock Wave''' | ||
− | |190||185||<span style="color:#8a3324"> '''Earth''' </span>|| | + | |190||185||<span style="color:#8a3324"> '''Earth''' </span>||32 damage to target, 32 damage to area (?). Hits 6 times (?).||3x3 (?)||Earth talent |
|- | |- | ||
|| '''Hellfire''' | || '''Hellfire''' | ||
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|- | |- | ||
|| '''Fury of Thor''' | || '''Fury of Thor''' | ||
− | |182|| | + | |182||158||<span style="color:#ffd700"> '''Lightning''' </span>||48 damage to target, 48 damage to area (?). Hits 4 times (?).||5x5 (?)||Lightning talent |
|} | |} | ||