Editing Spells
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=Spell casting= | =Spell casting= | ||
* After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target. | * After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target. | ||
* Getting damaged between preparing and casting a spell will cancel the spell. | * Getting damaged between preparing and casting a spell will cancel the spell. | ||
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=Notes about Spell Effects= | =Notes about Spell Effects= | ||
* Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal. | * Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal. | ||
− | * Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm | + | * Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm. |
* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself. | * You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself. | ||
− | * Benefitial spells such as Defense Shield | + | * Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies. |
− | * | + | * Casting a benefitial spell on target that has the same spell active will not reset the spell's duration. |
− | + | * Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield). | |
* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it. | * Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it. | ||
− | === | + | === Damage over time === |
* '''Burn''' - Is now a stunning hit, these hits ignore all MA. | * '''Burn''' - Is now a stunning hit, these hits ignore all MA. | ||
− | * '''Poison''' - Will give an EK, if opponent dies in safe zone. | + | * '''Poison''' - Will give an EK, if opponent dies in safe zone. Can be resisted. |
* '''Freeze''' - Slows down movement. | * '''Freeze''' - Slows down movement. | ||
=== Summon Creature === | === Summon Creature === | ||
Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br> | Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br> | ||
− | Summoned creature is always without any modifiers (wild, poisonous etc.) | + | Summoned creature is always without any modifiers (wild, poisonous etc.).<br> |
− | You can have only | + | You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col"| Magic Skill % | ! scope="col"| Magic Skill % | ||
− | ! scope="col"| Possible Creature Summons | + | ! scope="col"| Possible Creature Summons (needs testing) |
− | |||
|- | |- | ||
− | | | + | |rowspan="1"| '''10''' || Slime |
|- | |- | ||
− | | | + | |rowspan="1"| '''20''' || Slime, Giant Ant |
|- | |- | ||
− | | | + | |rowspan="1"| '''30''' || Slime, Giant Ant, Snake |
|- | |- | ||
− | | | + | |rowspan="1"| '''40''' || Giant Ant, Snake, Orc |
|- | |- | ||
− | | | + | |rowspan="1"| '''50''' || Giant Ant, Snake, Orc, Skeleton |
|- | |- | ||
− | | | + | |rowspan="1"| '''60''' || Snake, Orc, Skeleton, Clay Golem |
|- | |- | ||
− | | | + | |rowspan="1"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem |
|- | |- | ||
− | | | + | |rowspan="1"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage |
|- | |- | ||
− | | | + | |rowspan="1"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound |
|- | |- | ||
− | | | + | |rowspan="1"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops |
|} | |} | ||
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=Elements= | =Elements= | ||
− | Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span> | + | Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span>. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Magic Missile''' | + | |rowspan="1"| '''Magic Missile''' |
− | |14||4||<span style="color:#FFD700"> '''Lightning''' </span>|| | + | |14||4||<span style="color:#FFD700"> '''Lightning''' </span>||10 damage to target.||1x1||400 |
|- | |- | ||
− | || '''Heal''' | + | |rowspan="1"| '''Heal''' |
− | |14||8||N/A|| | + | |14||8||N/A||Target gains 15 Health Points.||1x1||400 |
|- | |- | ||
− | || '''Create Food''' | + | |rowspan="1"| '''Create Food''' |
− | |10||18||N/A|| | + | |10||18||N/A||Creates food on target ground tile.||1x1||400 |
|- | |- | ||
− | || '''Meditation''' | + | |rowspan="1"| '''Meditation''' |
− | |40||20% max MP||N/A|| | + | |40||20% max MP||N/A||Regenerates 28% of your MP.||1x1||Holy talent |
|- | |- | ||
− | || '''Transfer Criticals''' | + | |rowspan="1"| '''Transfer Criticals''' |
− | |10||35||N/A|| | + | |10||35||N/A||Transfers your stored criticals to target player.||1x1||Merien talent |
|- | |- | ||
− | || '''Divine Touch''' | + | |rowspan="1"| '''Divine Touch''' |
− | |20||15% max MP + 100% Faith||N/A|| | + | |20||15% max MP + 100% Faith||N/A||Damage based on level.||3x3||Holy talent |
|} | |} | ||
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|- | |- | ||
− | || '''Energy Bolt''' | + | |rowspan="1"| '''Energy Bolt''' |
− | |24||13||<span style="color:#FFD700"> '''Lightning''' </span>|| | + | |24||13||<span style="color:#FFD700"> '''Lightning''' </span>||10 damage to target, 7 damage to area.||3x3||600 |
|- | |- | ||
− | || '''Stamina Drain''' | + | |rowspan="1"| '''Stamina Drain''' |
− | |22||14||N/A|| | + | |22||14||N/A||Drains 28 SP from target and 15 SP from area.||3x3||600 |
|- | |- | ||
− | || '''Recall''' | + | |rowspan="1"| '''Recall''' |
− | |10||0||N/A|| | + | |10||0||N/A||Lvl 120+ teleports yourself to your town, lvl 119- teleports you to the town's farm.<br>In town you can click on teleport pad in minimap to teleport there.<br>You can not Recall from enemy town maps and if damaged recently.||1x1||1 |
|- | |- | ||
− | || '''Defense Shield''' | + | |rowspan="1"| '''Defense Shield''' |
− | |26||19||N/A|| | + | |26||19||N/A||Raises target's Defense Ratio by 40 for 1 minute.||1x1||600 |
|- | |- | ||
− | || '''Celebrating Light''' | + | |rowspan="1"| '''Celebrating Light''' |
− | |25||10||<span style="color:#FFD700"> '''Lightning''' </span>|| | + | |25||10||<span style="color:#FFD700"> '''Lightning''' </span>||Lights fireworks at target ground tile.||1x1||900 |
|- | |- | ||
− | || '''Minor Berserk''' | + | |rowspan="1"| '''Minor Berserk''' |
− | |23||26||N/A|| | + | |23||26||N/A||Boosts target's physical attack damage for 1 minute by 25-35% (depending on weapon).||1x1||1600 |
|} | |} | ||
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! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Fireball''' | + | |rowspan="1"| '''Fireball''' |
− | |26||27||<span style="color:#ff4500"> '''Fire''' </span>|| | + | |26||27||<span style="color:#ff4500"> '''Fire''' </span>||8 damage to target, 11 damage to area.||3x3||1000 |
|- | |- | ||
− | || '''Great Heal''' | + | |rowspan="1"| '''Great Heal''' |
− | |28||28||N/A|| | + | |28||28||N/A||Target gains 33 Health Points.||1x1||1000 |
|- | |- | ||
− | || '''Stamina Recovery''' | + | |rowspan="1"| '''Stamina Recovery''' |
− | |20||20||N/A|| | + | |20||20||N/A||Restores 22 SP to target and 12 SP to area.||3x3||700 |
|- | |- | ||
− | || '''Protection from Arrows''' | + | |rowspan="1"| '''Protection from Arrows''' |
− | |20||22||N/A|| | + | |20||22||N/A||Total protection from arrows for 1 minute.||1x1||700 |
|- | |- | ||
− | || '''Hold Person''' | + | |rowspan="1"| '''Hold Person''' |
− | |26||24||N/A|| | + | |26||24||N/A||Stops target's movement for 30 seconds. Cleared, if physically or magically damaged.||1x1||1000 |
|- | |- | ||
− | || '''Possession''' | + | |rowspan="1"| '''Possession''' |
− | |26||25||N/A|| | + | |26||25||N/A||Picks up item from target ground tile.||1x1||1000 |
|- | |- | ||
− | || '''Poison''' | + | |rowspan="1"| '''Poison''' |
− | |29||28||N/A|| | + | |29||28||N/A||Applies poison to target, 12 damage over 12 seconds.||1x1||1200 |
|- | |- | ||
− | || '''Great Stamina Recovery''' </span> | + | |rowspan="1"| '''Great Stamina Recovery''' </span> |
− | |30||45||N/A|| | + | |30||45||N/A||Restores 40 SP to target and 23 SP to area.||3x3||1300 |
|} | |} | ||
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! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Fire Strike''' | + | |rowspan="1"| '''Fire Strike''' |
− | |34||36||<span style="color:#ff4500"> '''Fire''' </span>|| | + | |34||36||<span style="color:#ff4500"> '''Fire''' </span>||8 damage to target, 13 damage to area.||5x5||1500 |
+ | |- | ||
+ | |rowspan="1"| '''Summon Creature''' | ||
+ | |38||35||N/A||Targeting yourself will summon allied monster. Summoned monster depends on your magic skill.||1x1||1500 | ||
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Invisibility''' |
− | | | + | |30||31||N/A||Makes the target invisible for 1 minute.||1x1||1300 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Protection from Magic''' |
− | | | + | |32||35||N/A||Protects target from offensive spells up to [[#Circle 8|Circle 8]] (included) for 1 minute.||1x1||2400 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Detect Invisibility''' |
− | | | + | |30||33||N/A||Dispells invisibility from enemy players and monsters.||Full Screen||1200 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Paralyze''' |
− | | | + | |36||35||N/A||Stops target's movement for 25 seconds. Cleared, if magically damaged.||1x1||1500 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Cure''' |
− | | | + | |35||32||N/A||Cures the target of any poison.||1x1||1200 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Lightning Arrow''' |
− | | | + | |38||30||<span style="color:#ffd700"> '''Lightning''' </span>||30 damage to target.||1x1||1600 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Tremor''' |
− | | | + | |33||34||<span style="color:#8a3324"> '''Earth''' </span>||5 damage to target, 16 damage to area.||3x3||1500 |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
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! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Firewall''' | + | |rowspan="1"| '''Firewall''' |
− | |45||42||<span style="color:#ff4500"> '''Fire''' </span>|| | + | |45||42||<span style="color:#ff4500"> '''Fire''' </span>||Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction.||1x5||1700 |
+ | |- | ||
+ | |rowspan="1"| '''Fire Field''' | ||
+ | |48||48||<span style="color:#ff4500"> '''Fire''' </span>||Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds.||3x3||1900 | ||
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Confuse Language''' |
− | | | + | |42||40||N/A||Target has messesed up chat (?) for 2 minutes.||1x1||1800 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Lightning''' |
− | | | + | |47||40||<span style="color:#ffd700"> '''Lightning''' </span>||41 damage to target.||1x1||2100 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Great Defense Shield''' |
− | | | + | |46||45||N/A||Raises target's Defense Ratio by 100 for 40 seconds.||1x1||1900 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Chill Wind''' |
− | | | + | |50||48||<span style="color:#87cefa"> '''Ice''' </span>||19 damage to target, 19 damage to area.||3x3||2300 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Poison Cloud''' |
− | | | + | |49||48||N/A||Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell.||3x3||2200 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Triple Energy Bolt''' |
− | | | + | |45||40||<span style="color:#ffd700"> '''Lightning''' </span>||10 damage to target, 19 damage to area.||5x5||2100 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Scan''' |
− | | | + | |50||50||N/A||Game tells you target's current HP and MP||1x1||2300 |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
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! scope="col"| Element | ! scope="col"| Element | ||
! scope="col"| Effect | ! scope="col"| Effect | ||
− | ! scope="col"| | + | ! scope="col"| Range |
! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Haste*''' |
− | | | + | |62||60||N/A||Increases target's speed by 24%. Casting on oneself has no effect||5 sec|| Manual |
+ | |- | ||
+ | |rowspan="1"| '''Mass Poison''' | ||
+ | |52||54||<span style="color:#00EE00"> '''Poison''' </span>||Critically Poisons target||1x1||2400 | ||
|- | |- | ||
− | || '''Lightning | + | |rowspan="1"| '''Mass Lightning Arrow''' |
− | | | + | |53||53||<span style="color:#ffd700"> '''Lightning''' </span>||5 Lightning Arrows, 28-63 damage||1x1||2900 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Spike Field''' |
− | | | + | |56||56||<span style="color:#ffd700"> '''Lightning''' </span>||Creates a field of Spikes, 3 to 8 health points each step||4x4||2500 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Ice Storm*''' |
− | | | + | |59||58||<span style="color:#87cefa"> '''Ice''' </span>||Area Effect Spell. Freezes target, slowly damages whoever is inside the storm||3x3||Manual |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Lightning Bolt''' |
− | | | + | |58||58||<span style="color:#ffd700"> '''Lightning''' </span>||Bolt of Lightning, 35-52 Direct Damage, 15-25 Path Range||3x3||2600 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Berserk''' |
− | |59|| | + | |59||57||N/A||Doubles physical attack damage||1 min||4500 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Ice Strike''' |
− | | | + | |60||59||<span style="color:#87cefa"> '''Ice''' </span>||Freezes and damages target|| 4x4||3600 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Mass Heal''' |
− | |60|| | + | |60||56||<span style="color:#b7b7b7"> '''Holy''' </span>||Heals up to 3 targets||3x3||Talent Specific |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
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! scope="col"| Element | ! scope="col"| Element | ||
! scope="col"| Effect | ! scope="col"| Effect | ||
− | ! scope="col"| | + | ! scope="col"| Range |
! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Energy Strike''' | + | |rowspan="1"| '''Energy Strike''' |
− | |67||65||<span style="color:#ffd700"> '''Lightning''' </span>||< | + | |67||65||<span style="color:#ffd700"> '''Lightning''' </span>||Stream of Energy Pulses, 45-80 Damage||4x4||4000 |
+ | |- | ||
+ | |rowspan="1"| '''Mass Fire Strike''' | ||
+ | |75||72||<span style="color:#ff4500"> '''Fire''' </span>||Exploding Firebomb, 40-80 damage||4x4||4400 | ||
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Confusion''' |
− | |75|| | + | |75||78||N/A||Target cannot recognize a player's allegiance||3x3 30 seconds||5100 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Mass Chill Wind''' |
− | | | + | |85||90||<span style="color:#87cefa"> '''Ice''' </span>||Stronger Chill Wind||4x4||6000 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Earthworm Strike''' |
− | | | + | |97||80||<span style="color:#8a3324"> '''Earth''' </span>||Summons a worm to strike from the ground beneath, drains 40 Stamina Points||3x3||6700 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Absolute Magic Protection''' |
− | | | + | |112||100||N/A||Protection from all Magic||1x1||7200 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Armor Break''' |
− | | | + | |97||120||<span style="color:#8a3324"> '''Earth''' </span>||Lowers the endurance on a target's armor and does significant damage.||3x3||9100 |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
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! scope="col"| Element | ! scope="col"| Element | ||
! scope="col"| Effect | ! scope="col"| Effect | ||
− | ! scope="col"| | + | ! scope="col"| Range |
! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Bloody Shock Wave''' | + | |rowspan="1"| '''Bloody Shock Wave*''' |
− | |105||120||<span style="color:#ffd700"> '''Lightning''' </span>|| | + | |105||120||<span style="color:#ffd700"> '''Lightning''' </span>||Sends out a red shock wave, 60-80 Damage direct hit, 20-40 Path range hit||3x3||Manual |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Cloud Kill''' |
− | | | + | |120||130||<span style="color:#00EE00"> '''Poison''' </span>||Area Effect Spell. Creates a field of critically poisonous cloud||5x5||9100 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Lightning Strike''' |
− | | | + | |123||85||<span style="color:#ffd700"> '''Lightning''' </span>||Electrifying Lightning Bolts stream from the eyes!||4x4||9600 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Mass Confusion''' |
− | | | + | |130||125||N/A||Confusion, but twice as long||4x4 1 Min||7700 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Mass Ice Strike''' |
− | | | + | |118||115||<span style="color:#87cefa"> '''Ice''' </span>||Freezes and damages target heavily||4x4||9400 |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Illusion Movement''' |
− | | | + | |160||150||N/A||Player can not control their movements as well||1x1||11200 |
|- | |- | ||
− | || '''Cancellation''' | + | |rowspan="1"| '''Cancellation*''' |
− | |135||835||N/A|| | + | |135||835||N/A||Deactives Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword).||1x1||Wand |
− | + | | Added 60 second cooldown (starts from pre-cast) 20% chance of pre-casting costing 1 charge- | |
− | |||
− | |||
|} | |} | ||
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! scope="col"| Element | ! scope="col"| Element | ||
! scope="col"| Effect | ! scope="col"| Effect | ||
− | ! scope="col"| | + | ! scope="col"| Range |
+ | ! scope="col"| Hits | ||
! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Illusion''' | + | |rowspan="1"| '''Illusion''' |
− | |150||143||N/A|| | + | |150||143||N/A||Target sees other players as the spell caster for 20 s||3x3|| <br> ||11000 |
|- | |- | ||
− | || '''Meteor Strike''' | + | |rowspan="1"| '''Meteor Strike''' |
− | |155||120||<span style="color:#ff4500"> '''Fire''' </span>|| | + | |155||120||<span style="color:#ff4500"> '''Fire''' </span>||Call upon a flaming meteor from the skies.||3x3||Direct impact <br> init hit dmg < next hit dmg||12100 |
|- | |- | ||
− | || '''Mass Magic Missile''' | + | |rowspan="1"| '''Mass Magic Missile''' |
− | |150||105||<span style="color:#ffd700"> '''Lightning''' </span>||< | + | |150||105||<span style="color:#ffd700"> '''Lightning''' </span>||Summons a swarm of slow moving magic missile that take time to reach their target.||3x3||Direct impact <br> init hit dmg > next hit dmg||12700 |
+ | |- | ||
+ | |rowspan="1"| '''Inhibition Casting*''' | ||
+ | |150||120||N/A||Makes targeted player fail spell casts for 40 seconds||1x1|| ||Manual - Wand | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
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! scope="col"| Price | ! scope="col"| Price | ||
|- | |- | ||
− | || '''Mass Illusion''' | + | |rowspan="1"| '''Mass Illusion''' |
− | |180||200||N/A|| | + | |180||200||N/A||Illusion, for three times as long||1x1||12800 |
+ | |- | ||
+ | |rowspan="1"| '''Ressurection**''' | ||
+ | |100||200||N/A||Ressurects targeted dead player with half their HP.||1x1||Staff | ||
+ | |- | ||
+ | |rowspan="1"| '''Mass Illusion Movement*''' | ||
+ | |200||200||N/A||A players movements are reversed (left becomes right) etc for 1 min. Cannot cast near fellow Citizens.||1x1||Manual - Wand | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center;" | ||
+ | |- | ||
+ | |rowspan="6"|<span style="color:#ff0000"> '''Elemental Signature Spells''' | ||
|- | |- | ||
− | || | + | ! scope="col"| Spell |
− | | | + | ! scope="col"| INT |
+ | ! scope="col"| Mana | ||
+ | ! scope="col"| Element | ||
+ | ! scope="col"| Effect | ||
+ | ! scope="col"| Damage | ||
+ | ! scope="col"| Price | ||
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Blizzard''' |
− | | | + | |195||170||<span style="color:#87cefa"> '''Ice''' </span>||Call upon a snowstorm to freeze and critically damage your enemies (hits multiple times and pierces Protection from Magic)|| ||Talent Spell |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Earth Shock Wave''' |
− | | | + | |190||180||<span style="color:#8a3324"> '''Earth''' </span>||High damage earth attack, drains SP. Drains SP even when PFM is activated.|| ||Talent Spell |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Hell Fire''' |
− | | | + | |200||180||<span style="color:#ff4500"> '''Fire''' </span>||Summons a great swarm of meteors to rain down causing huge amounts of damage.|| ||Talent Spell |
|- | |- | ||
− | || ''' | + | |rowspan="1"| '''Fury Of Thor''' |
− | | | + | |182||160||<span style="color:#ffd700"> '''Lightning''' </span>||Large range high damage lightning attack|| ||Talent Spell |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
=Hints= | =Hints= | ||
+ | |||
If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person. | If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person. | ||
If you're going to break the para right away, then you should just do Hold Person. | If you're going to break the para right away, then you should just do Hold Person. | ||
Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage | Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage |