Difference between revisions of "Items"

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Changed how righteous works. The damage is now added as (attacker reputation - enemy reputation) / 20, with a maximum bonus of 10
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=Upper Body Armor=
 
=Upper Body Armor=
  

Revision as of 03:53, 31 May 2016

Main_Page Commands and Hotkeys Gameplay Items Spells Talents Monsters and drops Maps Events

Armor Attributes

Defense Ratio (DR)
Defense Ratio armor makes the wearer harder to be hit by physical attacks. 2 DR points is equal to 1 extra point of Dexterity (only counts for evading attacks not your own accuracy).

Magic-Resistance (MR)
Magic-Resistance armor makes the wearer less prone to be hit by magic attacks. To really see any significant difference, you need to have at least 180 MR points with all your armor combined.

HP Recovery (HP)
Recovers your HP more by the % value of the armor. Ex: 21% HP recovery hauberk would make you gain health points by 21% more HP at a time.

MP Recovery (MP)
Recovers your MP more by the % value of the armor. Ex: 42% MP recovery Leather Armor would make you gain mana points by 42% more MP at a time.

Magic Absorbtion (MA)
Magic Absorbtion armor will absorb magic attacks directly into the armor, so the wearer will take less damage. *Note* MA armor does stack based on how much of it you have on total with all your armor %'s combined. Ex: You get hit -100 magic damage but your armor is 50% MA, you only take 50 damage. There is a max of 80%

Physical Absorbtion (PA)
Physical Absorbtion armor will absorb physical attacks directly into the armor, so the wearer will take less damage.*Note* PA does not stack. The damage is removed according to the PA on the part that is hit. Ex: You get hit -100 physical damage that hit's a 21% PA armor you are wearing, you will only take 21 damage less than you would otherwise (In built PA, Shields, Msheilds, etc also reduce damage).

Experience(EXP)

Stamina(SP)

Changed how righteous works. The damage is now added as (attacker reputation - enemy reputation) / 20, with a maximum bonus of 10

Upper Body Armor

Name Defence Physical Absorption Endurance Endurance Requirements Male Female
Hauberk 8 10% 300 200 None image009.jpg image010.jpg
Knight Hauberk 12 14% 1000 600 Level 70 100 Dexterity image017.jpg image018.jpg
Wizard Hauberk 12 14% 1000 600 Level 90 100 Magic image017.jpg image018.jpg
Leather Armor 10 11% 400 300 15 Strength image011.jpg image012.jpg
Scale Mail 20 20% 600 400 20 Strength image015.jpg image016.jpg
Chain Mail 30 32% 1000 600 30 Strength image007.jpg image008.jpg
Ring Mail 70 Strength
Plate Mail 37 40% 3000 1000 100 Strength
Knight Plate Mail 40 42% 3500 2000 Level 85 100 Strength

!colspan="2"|Image

Robes

Headgear

Lower Body Armor

Shields

Rare Items

Rare Armors

Name Defence Phys Abs Endurance Attributes Requirements Male Female
Merien Plate Mail ? ? ? Special ability breaks the attacking enemy's weapon. ? image022.jpg image020.jpg

Rare Shields

Name Defence Phys Abs Endurance Attributes Requirements Image
Merien Shield ? ? ? Special ability Absorbs all incomming Magical and Physical Damage. ? image019.jpg

Rare Bows

Name Endurance Damage Req STR for FS Dropped by Requirements Image
Dark Elf's Bow 2500 S/M: 2D6, L: 2D6?ncreased DE Bow's damage(3d7+1 -> SM:2d10+0, L:3d10+1) 80? Only from Dark Elf's ? image017.jpg

Rare Wands

Name Endurance Damage S/M : L Req STR for FS Attributes Dropped by Requirements Image
Magic Wand (M.Shield) 8200? 2D4+0 (2~8) ? Physical (Defense?) +30 Abaddon,Fire Wyvern,Ice Wyvern,Hellclaw,Liche,Frost,Ice-Golem ? magicwand.gif
Charge Wand's ? ? ? ? Add another section? New item Charge Wand:

A special wand that comes with 30 charges of a rare spell The required int from the spell needed to cast is needed to wield the weapon, and the mana used to cast it The wand is repairable for 3500 gold per charge at the blacksmith Monsters that drop: Abaddon (BSW, ESW, IMC, Cancel), Barlog (MIM, IS), Beholder (IMC, Cancel), Centaurus (Ice-Storm,BSW,Cancel,IMC,MIM,ESW), Cyclops (Cancel), Demon (BSW), Fire Wyvern (BSW), Gagoyle (BSW), Giant Lizard (MIM,IMC), Helclaw (IMC,Cancel,MIM,Ice-Storm), Liche (MIM,IMC,Cancel), Minotaur (MIM,ESW), Tigerworm (IMC,Cancel,ESW), Wyvern (Ice-Storm)?||image037.jpg

Berserk Wand (MS10)(MS20) 4000? ? M : 2D4, L : 2D4? Ettin, Giant Lizard, Centaurus, Demon? Deals +1 Physical Damage.Deals 30% more Magical Damage.? ? image029.jpg
Kloness Wand 4000? M : 2D4, L : 2D4 Attack Speed: 3? Unicorn? additional damage to bad rep characters.? ? ? image031.jpg
Magic Wand (MS30-LLF) ? ? 30% reduction of Mana use? ? ? ? image015.jpg
Resurrection Wand ? ? ? M : 2D4, L : 2D4? Requires 100 Intelligence and 100 Magic to equip.Special Ability to Resurrect a player of your own town.Resurrected target has half Health, full Mana, full Stamina and no Hunger? Abaddon, Demmon, Liche? image028.jpg
' ? ? ? ? ? ?

Rare Axes

New item Sword of Heavens: Special Ability that restores all HP when used, provides AMP and immunity to Cancel and Freeze 4d7+3 damage Monsters that drop: Abaddon, Centaurus, Fire Wyvern, Tigerworm, Unicorn, Wyvern New item Sword of Thirst: Heals you for 20% of damage dealt to your target. 2d14+3 damage Monsters that drop: Abaddon, Demon, Ettin, Fire Wyvern, Gargoyle, Minotaur Kloness Neck now works correctly (max bonus damage of +15) Kloness Weapons damage increased (15 -> 25) Stormbringer now requires 65 Int to wield Reduced duration of Massive Illusion Movement to 25 seconds from 40, and of Illusion movement from 30 seconds to 20
Name Endurance Damage S/M:L Full Swing@ Dropped by Requirements Attributes Image
Blood Axe 2500 3D6+2(5~20)3D6+2(5~20) 104? Ettin? xx str? Reduce Health Recovery and Maximum Health of wielder by 20%.Has High Hitting Probability. bloodaxe.gif
Kloness Axe Weight: 150 Attack Speed: 14 3D10+1 (4~31)3D11+1 (4~34)hysical Damage+1 per 100 Positive Own Reputation Points (Max+5)

Physical Damage+1 per 10 Negative Enemy Reputation Points (Max+10 "Changed bonus damage on Kloness weapons (max damage: 20 -> 4d4 + 9)"Added Kloness effect. The bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15