Difference between revisions of "Combat"
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(Created page with "=Physical Attack= =Magic Attack= =Getting Hit=") |
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=Physical Attack= | =Physical Attack= | ||
+ | Physical Hit Ratio | ||
+ | Defense Ratio | ||
+ | =Magic Attack= | ||
+ | ''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total) | ||
+ | ''Mage Level'' = ''Adjusted Level'' / 10 (round result down) | ||
+ | ''Circle'' = the circle number of the spell you are casting | ||
+ | '''Penalty''' = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 } | ||
+ | |||
+ | ===Magic Hit Ratio=== | ||
+ | ''Base Value'' = ''Magic Skill'' | ||
+ | |||
+ | if ''Magic'' > 50, add | ||
+ | ''Magic Bonus'' = ''Magic'' - 50 | ||
+ | |||
+ | if ''Circle'' < ''Mage Level'', add | ||
+ | ''Level Bonus'' = 5 * (''Mage Level'' - ''Circle'') | ||
+ | |||
+ | if ''Circle'' > ''Mage Level'', subtract | ||
+ | ''Level Penalty'' = ''b'' - (''a'' / ''c'' * ''b'') (round result to nearest) | ||
+ | ''a'' = ''Adjusted Level'' - (10 * ''Mage Level'') | ||
+ | ''b'' = (''Circle'' - ''Mage Level'') * '''Penalty'''{''Circle''} | ||
+ | ''c'' = (''Circle'' - ''Mage Level'') * 10 | ||
+ | |||
+ | add ''Hit Ratio'' bonus from items and talents | ||
+ | multiply by percentual ''Hit Ratio'' bonus/penalty from talents | ||
+ | |||
+ | ===Magic Resistance=== | ||
+ | ''Base Value'' = ''Magic Resistance Skill'' | ||
+ | |||
+ | if ''Magic'' > 50, add | ||
+ | ''Magic Bonus'' = ''Magic'' - 50 | ||
+ | |||
+ | add ''Magic Resistance'' bonus from items and talents | ||
+ | multiply by percentual ''Magic Resistance'' bonus/penalty from talents | ||
− | =Magic | + | ===Chance to Hit=== |
+ | ''Probability'' [%] = '''Hit Ratio''' / '''Magic Resistance''' * 50 | ||
+ | ===Magic Absorbtion (?)=== | ||
+ | Sum of ''Magic Absorbtion'' bonuses from items and talents | ||
+ | |||
+ | if hit by elemental magic (fire, ice, earth, lightning), | ||
+ | add respective ''Elemental Absorbtion'' | ||
=Getting Hit= | =Getting Hit= |
Revision as of 15:32, 4 August 2021
Physical Attack
Physical Hit Ratio Defense Ratio
Magic Attack
Adjusted Level = Level + Rebirth Level (max 140 in total) Mage Level = Adjusted Level / 10 (round result down) Circle = the circle number of the spell you are casting Penalty = { 5, 5, 8, 8, 10, 14, 28, 32, 36, 40 }
Magic Hit Ratio
Base Value = Magic Skill if Magic > 50, add Magic Bonus = Magic - 50 if Circle < Mage Level, add Level Bonus = 5 * (Mage Level - Circle) if Circle > Mage Level, subtract Level Penalty = b - (a / c * b) (round result to nearest) a = Adjusted Level - (10 * Mage Level) b = (Circle - Mage Level) * Penalty{Circle} c = (Circle - Mage Level) * 10 add Hit Ratio bonus from items and talents multiply by percentual Hit Ratio bonus/penalty from talents
Magic Resistance
Base Value = Magic Resistance Skill if Magic > 50, add Magic Bonus = Magic - 50 add Magic Resistance bonus from items and talents multiply by percentual Magic Resistance bonus/penalty from talents
Chance to Hit
Probability [%] = Hit Ratio / Magic Resistance * 50
Magic Absorbtion (?)
Sum of Magic Absorbtion bonuses from items and talents if hit by elemental magic (fire, ice, earth, lightning), add respective Elemental Absorbtion