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Line 63: Line 63:
 
  add ''Defense Ratio'' bonus from items and talents
 
  add ''Defense Ratio'' bonus from items and talents
 
  multiply by percentual ''Defense Ratio'' bonus/penalty from talents
 
  multiply by percentual ''Defense Ratio'' bonus/penalty from talents
multiply by 0.5, if facing away from the attacker
 
  
 
===Chance to Hit===
 
===Chance to Hit===
 
  ''Probability'' [%] = '''Hit Ratio''' / '''Defense Ratio''' * 62
 
  ''Probability'' [%] = '''Hit Ratio''' / '''Defense Ratio''' * 62
  
===Physical Absorption (?)===
+
===Physical Absorbtion (?)===
  ''Base Value'' = ''Physical Absorption'' of the single armor piece
+
  ''Base Value'' = ''Physical Absorbtion'' of the single armor piece
 
if successfuly blocking with a shield, add the shield's ''Physical Absorption''
 
  
 
===Physical Damage (?)===
 
===Physical Damage (?)===
Line 144: Line 141:
 
     ''Magic Bonus'' = ''Magic'' - 50
 
     ''Magic Bonus'' = ''Magic'' - 50
 
   
 
   
  add ''Magic Resistance'' bonus from items and talents  
+
  add ''Magic Resistance'' bonus from items and talents
 
  multiply by percentual ''Magic Resistance'' bonus/penalty from talents
 
  multiply by percentual ''Magic Resistance'' bonus/penalty from talents
  
Line 150: Line 147:
 
  ''Probability'' [%] = '''Hit Ratio''' / '''Magic Resistance''' * 50
 
  ''Probability'' [%] = '''Hit Ratio''' / '''Magic Resistance''' * 50
  
===Magic Absorption (?)===
+
===Magic Absorbtion (?)===
  ''Base Value'' = Sum of ''Magic Absorption'' bonuses from items and talents
+
  ''Base Value'' = Sum of ''Magic Absorbtion'' bonuses from items and talents
 
   
 
   
 
  if hit by elemental magic (fire, ice, earth, lightning),
 
  if hit by elemental magic (fire, ice, earth, lightning),
     add respective ''Elemental Absorption''
+
     add respective ''Elemental Absorbtion''
+
 
 
  if result > 84, round it to 84
 
  if result > 84, round it to 84
  

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