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=Physical Attack=
 
=Physical Attack=
* Physical attack can be a regular one, Dash or a Critical (by spending Critical Point).
+
* Physical attack can be a regular one or a Critical one (by spending Critical Point).
* All three types have a chance to deal crushing hit for extra damage.
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* Regular attack can deal crushing hit for extra damage.
* Dash Attack has range of 2 tiles and will move you towards target during the animation.
 
* Critical Attack has range of 3 tiles instead of just 1.
 
  
 
===Physical Hit Ratio (?)===
 
===Physical Hit Ratio (?)===
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  multiply by percentual ''Base Weapon Damage'' bonus/penalty from talents
 
  multiply by percentual ''Base Weapon Damage'' bonus/penalty from talents
 
   
 
   
  if under influence of ''Minor Berserk'' or ''Berserk'' spell and not making a Critical Attack,
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  if under influence of ''Minor Berserk'' or ''Berserk'' spell
     multiply by the spell's damage bonus
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     multiply by spell damage bonus
 
   
 
   
 
  if making Dash Attack, multiply by
 
  if making Dash Attack, multiply by
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     1.25 for Axe
 
     1.25 for Axe
 
     1.3 for Hammer
 
     1.3 for Hammer
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 +
if making Critical Attack...
 
   
 
   
 
  add ''Physical Damage'' bonus from items
 
  add ''Physical Damage'' bonus from items
 
if making Critical Attack, multiply by (numbers taken from 100% weapon skill)
 
    (''Adjusted Level'' + 100) for Hand Attack
 
    (''Adjusted Level'' + 145) for Short Sword
 
    (''Adjusted Level'' + 115) for Long Sword
 
    (''Adjusted Level'' + 135) for Fencing
 
    (''Adjusted Level'' + 125) for Axe
 
    (''Adjusted Level'' + 120) for Hammer
 
    (''Adjusted Level'' + 100) for Bow
 
    (''Adjusted Level'' + 120) for Staff
 
 
   
 
   
 
  if crushing hit, multiply by ''Physical Crush Damage''
 
  if crushing hit, multiply by ''Physical Crush Damage''

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