Editing Combat
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=Shared Variables= | =Shared Variables= | ||
''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total) | ''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total) | ||
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=Physical Attack= | =Physical Attack= | ||
− | * Physical attack can be a regular one | + | * Physical attack can be a regular one or a Critical one (by spending Critical Point). |
− | * | + | * Regular attack can deal crushing hit for extra damage. |
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===Physical Hit Ratio (?)=== | ===Physical Hit Ratio (?)=== | ||
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add ''Defense Ratio'' bonus from items and talents | add ''Defense Ratio'' bonus from items and talents | ||
multiply by percentual ''Defense Ratio'' bonus/penalty from talents | multiply by percentual ''Defense Ratio'' bonus/penalty from talents | ||
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===Chance to Hit=== | ===Chance to Hit=== | ||
''Probability'' [%] = '''Hit Ratio''' / '''Defense Ratio''' * 62 | ''Probability'' [%] = '''Hit Ratio''' / '''Defense Ratio''' * 62 | ||
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=Magic Attack= | =Magic Attack= | ||
* Magic attack can deal crushing hit for extra damage. | * Magic attack can deal crushing hit for extra damage. | ||
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''Mage Level'' = ''Adjusted Level'' / 10 (round result down) | ''Mage Level'' = ''Adjusted Level'' / 10 (round result down) | ||
''Circle'' = the circle number of the spell you are casting | ''Circle'' = the circle number of the spell you are casting | ||
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''Magic Bonus'' = ''Magic'' - 50 | ''Magic Bonus'' = ''Magic'' - 50 | ||
− | add ''Magic Resistance'' bonus from items and talents | + | add ''Magic Resistance'' bonus from items and talents |
multiply by percentual ''Magic Resistance'' bonus/penalty from talents | multiply by percentual ''Magic Resistance'' bonus/penalty from talents | ||
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''Probability'' [%] = '''Hit Ratio''' / '''Magic Resistance''' * 50 | ''Probability'' [%] = '''Hit Ratio''' / '''Magic Resistance''' * 50 | ||
− | ===Magic | + | ===Magic Absorbtion (?)=== |
− | ''Base Value'' = Sum of ''Magic | + | ''Base Value'' = Sum of ''Magic Absorbtion'' bonuses from items and talents |
if hit by elemental magic (fire, ice, earth, lightning), | if hit by elemental magic (fire, ice, earth, lightning), | ||
− | add respective ''Elemental | + | add respective ''Elemental Absorbtion'' |
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− | === | + | ===Spell Damage (?)=== |
''Base Value'' = ''Base Spell Damage'' | ''Base Value'' = ''Base Spell Damage'' | ||
multiply by (1 + 0.003 * ''Magic'') | multiply by (1 + 0.003 * ''Magic'') | ||
multiply by percentual ''Magic Damage'' bonus from talents | multiply by percentual ''Magic Damage'' bonus from talents | ||
add ''Magic Damage'' bonus from items | add ''Magic Damage'' bonus from items | ||
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if crushing hit, multiply by ''Magic Crush Damage'' | if crushing hit, multiply by ''Magic Crush Damage'' | ||
multiply with target's '''Magic Absorbtion''' | multiply with target's '''Magic Absorbtion''' | ||
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=Getting Hit= | =Getting Hit= | ||
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