Unique Items -- also known as rare items, are of a significantly higher grade than normal items. Some of them are only dropped when the monster's corpse starts to disappear.

Stones

Zemstone's of Sacrifice are used to protect rare items. When carried, a Zem will drop rather than any other items in your inventory. All 3 stones are found from killing monsters. They can drop on the first drop for normal monsters, and the second on boss monsters.

When upgrading non upgraded items for the first time, failure will not cost anything but the stone itself. When upgrading past +3 for armors or weapons, failure may cause the item to disappear. When an item is sucessfuly upgraded, stone disappears.

Name Description Picture
Zemstone of Sacrifice Stone drops in place of other items. Used primarily for protecting rare items. Can be dropped 3 times before disappearing.
Image:zem.gif
Merien Stone Used for upgrading armors. Can not be used on strong armors.
Image:merienstone.gif
Xelima Stone Used for upgrading weapons.
Image:xelimstone.gif

Axe Class

Name EnduranceDamage (Sml-Med) Damage (Lrg) Weight Speed Description Picture
Blood Axe 5000 3D6+2 3D6+2 N/A N/A Blood items will reduce Health Points Recovery and Maximum Health Points of wielder by 20%. Has High Hitting Probability.
Image:bloodaxe.gif
Golden Axe(LLF) 2000 3D6 3D6 N/A N/A N/A
Image:goldaxe.gif
Kloness Axe 5000 N/A N/A 150 14 Adds 15 to Reputation and additional damage to bad reputation players.
Image:klonessaxe.gif
Xelima's Axe* 8000 3D8+1 3D9+1 90 13 Xelima items when activated reduce target player's current Health Points by 50%. When target player's health point goes beneath a certain value, it hits its dice damage.
Image:xelimaaxe.gif
Note: Special ability items (marked by *) have a 20 minute recharge before the special effect can be reused. Only affects players.

Bow Class

Name EnduranceDamage (Sml-Med)Damage (Lrg)WeightSpeed Description Picture
Dark Elf Bow 2500 10D2 3D10+1 80 6 N/A
Image:darkelfbow.gif

Fencing Class

Name EnduranceDamage (Sml-Med)Damage (Lrg)WeightSpeed Description Picture
Blood Rapier 5000 2D5+2 2D5+2 11 3 Blood items will reduce Health Points Recovery and Maximum Health Points of wielder by 20%. Has High Hitting Probability.
Image:bloodrapier.gif
Kloness Esterk 5000 N/A N/A 50 5 Adds 15 to Reputation and additional damage to bad reputation players.
Image:klonessesterk.gif
Xelima Rapier* 5000 2D6+2 2D6+2 10 3 Xelima items when activated reduce target player's current Health Points by 50%. When target player's health point goes beneath a certain value, it hits its dice damage.
Image:xelimarapier.gif
Note: Special ability items (marked by *) have a 20 minute recharge period before the special effect can be reused. Only affects players.

Hammer Class

Name EnduranceDamage (Sml-Med)Damage (Lrg)WeightSpeed Description Picture
Giant Battle Hammer 6000 3D9+3 4D8+2 140 14 30% armour stripping probability. Reduces more endurance than Battle Hammer.
Image:giantbattlehammer.gif

Sword Class

Name EnduranceDamage (Sml-Med)Damage (Lrg)WeightSpeed Description Picture
Blood Sword 5000 4D7+1 4D7+1 131 11 Blood items will reduce HP Recovery and Maximum Health Points of wielder by 20%. Has High Hitting Probability.
Image:bloodsword.gif
Dark Executor 4000 N/A N/A 140 13 Adds +4 damage during NIGHT time.
Image:darkexecutor.gif
Demon Slayer 5000 4D7+2 4D8+2 120 12 Does extra damage to Demons. High hitting probability.
Image:demonslayer.gif
Excalibur 6000 2D10+4 2D12+4 40 3 Unique one-handed long sword, with a high critical damage bonus.
Image:Excalibur.gif
Kloness Blade N/A N/A N/A 120 12 Adds 15 to Reputation and additional damage to players with bad reputation.
Image:klonessblade.gif
Lightning Blade 4000 N/A N/A 140 13 Adds +4 damage during DAY time.
Image:lightningblade.gif
Storm Bringer N/A N/A N/A 110 11 Requires 65 Intelligence to wield. Has added attack range which produces a storm.
Image:stormbringer.gif
Sword of Ice Elemental* 7000 2D11+2 2D12+2 100 10 Special ability freezes the target, slowing movement by 50% irregardless of Protection from Magic and Absolute Magic Protection.
Image:iceelementalsword.gif
The Devastator 3000 N/A N/A 200 15 N/A
Image:thedevastator.gif
Xelima Blade* 8000 2D11+2 2D12+2 82 8 Special ability reduces target player's current HP by 50% per swing. When target player's HP goes beneath a certain value, the sword hits its normal dice damage.
Image:xelimablade.gif
Note: Special ability items (marked by *) have a 20 minute recharge period before the special effect can be reused. Only affects players.

Wand Class

Name EnduranceDamage (Sml-Med)Damage (Lrg)WeightSpeed Mana Save % Description Picture
Berserk Magic Wand 4000
1D6
1D6
10 3 MS10%, MS20% Adds 30% bonus magic damage when used.
Image:Zwand.gif
Magic Wand (Ms30)(LLF) 4800
1D6
1D6
10 3 MS30% N/A
Image:Ms30.gif
M.Shield Wand 5000
1D6
1D6
10 3 MS0% Adds 30 Defense, and has a passive effect of very high Physical Absorption.
Image:Mshield.gif
Kloness Magic Wand 4000
1D6
1D6
10 3 MS10%, MS20% Adds additional damage to players with bad reputation.
Image:klonesswand.gif
Ressurection Wand 4000
1D6
1D6
10 3 MS10%, MS20% Ressurects dead players refilling their Health Points to 50% of maximum. Requires 100 Magic & 100 Intelligence to wield.
Image:ressurectionwand.gif
Note: Special ability items (marked by *) have a 20 minute recharge period before the special effect can be reused. Only affects players.

Armor & Shield Class

Name EnduranceDefenseWeight Description Picture
Santa Costume N/A N/A N/A Seasonal item. 50% Damage Absorption from Ice Spells
Image:SantaCostume.gif
Merien's Shield* 1600 35 40 Special ability grants temporary invulnerability to damage.
Image:Merien_shield.gif
Merien's Plate Mail* 3000 60 N/A Special ability breaks the weapons of attackers.
Image:merienplatemail.gif
Note: Special ability items (marked by *) have a 20 minute recharge period before the special effect can be reused. Only affects players.

Necklace Class

Name EnduranceWeight Description Picture
Necklace of Poison Protection 300 N/A 50% Protection from poison, 50% chance to dispell poison
Image:psnprotectneck.gif
Necklace of Serpent
aka Necklace of Sufferent
300 N/A Complete protection from poison
Image:serpentneck.gif.gif
Necklace of Medusa 300 N/A Complete protection from poison and Paralysis
Image:medusaneck.gif
Necklace of Ice Protection 300 N/A 25% Damage Absorption from Ice Spells, 25% protection from freezing
Image:iceprotectneck.gif
Necklace of Ice Elemental 300 N/A 50% Damage Absorption from Ice Spells, complete protection from Freezing
Image:iceelementalneck.gif
Necklace of Fire Protection 300 N/A 25% Damage Absorption from Fire Spells
Image:fireprotectneck.gif
Necklace of Efreet 300 N/A 50% Damage Absorption from Fire Spells
Image:efreetneck.gif
Necklace of Lightning Protection 300 N/A 25% Damage Absorption from Lightning Spells
Image:lightprotectneck.gif
Necklace of Air Elemental 300 N/A 50% Damage Absorption from Lightning Spells
Image:airelementalneck.gif
Magic Necklace (RM10) 300 N/A Adds 10% More Magic Resistance
Image:rm10.gif
Magic Necklace (RM15, RM20, RM25, RM30) 300 N/A Adds 15%, 20%, 25%, 30% More Magic Resistance. Made via crafting.
Image:rm10.gif
Magic Necklace (MS10) 300 N/A Saves 10% Mana while casting spells.
Image:ms10.gif
Magic Necklace (MS12, MS14, MS16, MS18) 300 N/A Saves 12%, 14%, 16% 18% Mana while casting spells. Made via crafting.
Image:ms10.gif
Necklace of Liche 300 N/A Saves 20% Mana while casting spells. Requires user to be level 60+.
Image:licheneck.gif
Magic Necklace (DM+1) 300 N/A Adds +1 damage to physical attacks.
Image:dm1.gif
Magic Necklace (DM+1, DM+2, DM+3, DM+4, DM+5) 300 N/A Adds +1, +2, +3, +4, +5 damage to physical attacks. Made via crafting.
Image:dm1.gif
Magic Necklace (DF+10) 300 N/A Adds 10 more Defense Points.
Image:df10.gif
Magic Necklace (DF+15, DF+20, DF+25, DF+30) 300 N/A Adds 15, 20, 25, 30 more Defense Points. Made via crafting.
Image:df10.gif
Necklace of Stone Golem 300 N/A Adds 30 more Defense Points.
Image:stonegolemneck.gif
Necklace of Merien 300 N/A Adds 50 defense points.
Image:merienneck.gif
Necklace of Kloness 300 N/A Reduces damage from players with bad reputation.
Image:klonessneck.gif
Necklace of Xelima 300 N/A Adds 100% hitting probability.
(The value is applicable to physical attack and magic attack)
Image:xelimaneck.gif

Ring Class

Name EnduranceWeight Description Picture
Ring Of Wizard 300 N/A Adds +2 to Magical Damage
Image:ringofwizard.gif
Ring Of Mage 300 N/A Adds +4 to Magical Damage
Image:ringofmage.gif
Ring Of Grand Mage 300 N/A Adds +5 to Magical Damage
Image:ringofgrandmage.gif
Ring Of ArchMage 300 N/A Adds +7 to Magic Damage
Image:ringofarchmage.gif
Ring of Ogre Power 300 N/A Adds +2 to Physical Damage
Image:ringofogre.gif
Ring of Demon Power 300 N/A Adds +3 to Physical Damage
Image:ringofdemonpower.gif
Ring Of Dragon Power 300 N/A Adds +5 to Physical Damage
Image:ringofdragonpower.gif
Ring Of Xelima 300 N/A Adds +6 to Physical Damage
Image:ringofxelima.gif
Ring Of Abaddon 300 N/A Adds +7 to Physical Damage
Image:ringofabaddon.gif
Ruby Ring* 5000 N/A Adds +10% to Magic Absorbtion
Image:rubyring.gif
Emerald Ring* 9000 N/A Adds +20% to Magic Absorbtion
Image:emeraldring.gif
Lucky Gold Ring 300 N/A Adds 10% Chance of Evading Death
Image:luckygoldring.gif
Sapphire Ring 5000 N/A No Effect yet
Image:sapphirering.gif
Platinum Ring 300 N/A No Effect yet
Image:silverring.gif
Note: Rings that absorb damage (marked by *) lose enrurance as damage is taken. If endurance reaches zero, the ring will break and disappear. To avoid this, these rings should be repaired frequently.

Scrolls/Manuals

Name INT Description Picture
Ice-Storm Manual 59 Allows user to learn the spell 'Ice-Storm'.
Image:spell_manual.gif
Mass-Fire-Strike Manual 85 Allows user to learn the spell 'Mass-Fire-Strike'.
Image:spell_manual.gif
Bloody-Shock-Wave Manual 105 Allows user to learn the spell 'Bloody-Shock-Wave'.
Image:spell_manual.gif
Cancellation Manual 160 Allows user to learn the spell 'Cancellation'.
Image:spell_manual.gif
Inhibition-Casting Manual 160 Allows user to learn the spell 'Inhibition-Casting'.
Image:spell_manual.gif
Earth Shock Wave Manual 200 Allows user to learn the spell 'Earth Shock Wave'.
Image:spell_manual.gif
Tip: Scrolls/Manuals will disappear whether or not you meet the requirements to use them. Make sure you have the required stats before use.